INTRO:
Development updates are on a Parenting timeline.
This is my first game wearing most of the hats, So the goal is just to keep motivated and finish the game.
This is a two man team, myself and a friend currently focused on audio.

BRIEF:
The basic game loops are something like Asteroids + Missile Command. The base minimum product should be about 10-20 minutes of play. If you've played either inspiration games you should be able to hope right in. The price point will be $4 USD.

PREMISE:
Shoot, Gather, Defend, Extract

In the game you'll pilot an asteroids like space ship and collect resources. Stash those resources in a loot ball like depot in the play area. Once you gather X amount of resources you'll call in a hauler to pickup your goods. While your waiting you'll have to guard your depot from hazards and pirates with point defense platforms ala missile command. hazards will diminish your loot ball. When the hauler arrives to extract you and your resources. You win and your score will be calculated based on the remaing loot.

PLATFORMS:
The first target platform is PC then Web, then Android. (I don't own an I- anothing. so I can't test Mac/IOS.)

SYSTEM SPECS:
The game should be able to  run on a potate, Minimum Godot 4.3 system specs.

Current Module Available for Fiddling:

  • Flight Scene

Next Module on the Chopping Block:

  • Asteroids like ship agent
Updated 2 days ago
StatusPrototype
PlatformsHTML5
AuthorValthalin
GenreAction
Made withGodot

Development log

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